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Exemplars
- Carpe Noctem [Jacob Francisco]
- Feisty the Cat: The Quest for Chocolate [Carey Fung]
- The Verge [Sophie James]
- Instinct [Michelle Vanya]
- The Ninjabread Man [Ashlyne O'Campo]
- Rogue Cell Redemption [Samantha Kuhn]
- Prey [Sarah Smalley]
- Ninja Artefact [William Smith]
- A Strange World [Seok Lee]
- Mr Robot: Data Breach [James Steward]
- MessageApp [Miles Fitzgerald]
- Thalassophobia [Jini Choi]
- The Prince of All [Brian Nguyen]
- Boba Fett and the Sarlacc Pit [Dyllan Bloch]
- A Hero's Journey [Tammi Grech]
- The World of Boxes [Stuart Madafiglio]
- The Rescue of Yellow [Guillaume Pitot]
- DateSim 2000 [Joshua Soutar]
- Harry Potter and the Missing Owl [David Hajje]
- Dark Knight, Dark City [Junaid Ahmed]
- Voltage [Kaethe Lassen]
- Homer Simpson's Surprise Birthday Party [Sean Gilmore]
- Woody's Mission: Leave No Toy Behind [Patria Manalili]
- Mars Dr Curio [James Rotanson]
- Betty the Bear [Rhiannan Villano]
- The Misadventures of Lord Tone Abet [Rebecca Syaranamual]
- Billy Biscuit [Kristen Nolan]
- Ryan the Rhino [Geoff Parker]
- Legend of Turan [Daniel Payne]
- Dungeon of Doom [Sunni Daniele]
- Storm in a Coffee Cup [Brendan Ridley]
- Maison Denigmes [Melody Kuk]
- The Birds, The Animals and Bat! [Andrew Skidmore]
- Cluedo [Holly O'Connor]
- Panda Peril [Lydia Chan]
2020
2019
2018
2017
2016
2015
2014
2013
Week 2 - HTML/CSS Refresher
Week 3 - Functions and Event Handling
Week 4 - Audio and Video
Week 5 - Dragging, Dropping and Events
Week 6 - Photoshop Basics and Working with Images
Week 7 - Negotiated Curriculum
- Keycodes
- HitTest Library
- Tunnel Collision Example
- Player
- Tunnel Graphic
- Random Positioning and Hittest Combined
- Hit test game example (use Q,A,O,P for movement)
- Apples and Mazes
- Inventory example
- Inventory files
- Sequence example
- Sequence files
- Functions and external .js files example
- Functions and external .js files
- Javascript function for generating random numbers between a range:
function getRandomNumber(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}